Exploration-survival adventure. Early access.

The game is announced for the Windows platform.

The four heroes are completely desperate. We need to find a magic stone, but it’s still missing. Half of the adventurers want to return home, but the rest persuade them to continue their search.

The gameplay is a mixture of exploring the world and surviving in it.

Customize the hero’s appearance and hit the road. You can either create your own world or gather in a co-op of up to 4 people.

As far as I understand, now there is only one level – forest. In general, the following happens: you need to kill the super-boss of the location, then the path to the next one will open, and so on until the victorious end and the coveted stone that the adventurers are looking for in the plot.

The first step is to gather resources – stone, wood. First, we pick them with our bare hands (this reduces health), and then with primitive crafted tools, which should be created as quickly as possible.

It is also necessary, whenever possible, to collect berries and grass from the bushes. The first will be useful as the first food, and the second is a basic resource for crafting materials and buildings.

Also, do not forget about military weapons; the sword and bow are extremely useful for battles and hunting. Of course, you can fight with your fists, but you can’t defeat even the weakest boar.

Tools, weapons, armor have durability, which is spent when using the item or upon death.

A very important and good point – all resources (stone, trees, bushes, animals) are quickly restored, so you can collect without fear of running out.

When there are enough materials, we create useful buildings. Almost immediately you need a fire and a tent. We fry meat on the fire (it’s impossible to feed ourselves on berries), and in the tent the hero rests from accumulated fatigue.

Once survival is ensured, more capital construction can begin. Crafting stations, chests and other useful items can only be placed on the floor. This means we have to build a hut (or several – this is convenient).

When the crafting machines are ready, you can get better weapons and some armor.

In addition, it is necessary to organize the processing of resources into more advanced. There are not many types of them, but this task takes a decent amount of time.

At first, we only encounter wild https://grandhotel-casino.uk/mobile-app/ boars as enemies, but if we go deeper into the forest, quite dangerous wolves and even more dangerous robbers are already waiting here.

Bandits have quite a variety of attack types – they fight in close combat, throw bombs, shoot from a bow. Wolves usually attack in packs (this is the danger), and if I understand correctly (but this is not certain), then among them there may be something like elites. Several times it happened that I kicked two wolves, and the third one, who looked the same, easily dealt with me. Either this is a mini-boss, or I was just so “lucky”.

Battles take place at locations or in simulated dungeons. In dungeon battles, purely subjectively – more dangerous. The enemies there are somehow more aggressive. Dungeons are marked on the map with special icons.

The survival system consists of the hero’s hunger and fatigue. We fight the first by eating fried meat or berries; with the second, resting in a tent or on a bed in a hut will help.

There are two types of character leveling.

The first is collecting special stones at the location that give skill points. For the points you gain, we strengthen and learn skills. I have studied them, but so far it turns out that they simply do not work, they are not transferred to the active skills panel, although the assignment to the corresponding buttons has taken place.

The second development opportunity is a set of passives for gaining experience. They are added quite quickly for any activity, even, for example, cutting down trees. Each subsequent point requires a slightly larger amount of collected experience.

EARLY ACCESS STATE

There is a concise game development roadmap. They promise that there will be more of everything.

A LITTLE ABOUT SAD

It seems that the balance has been worked out quite well, if we consider different aspects separately, but as a whole there is a problem. After two hours of overcoming, I noticed that I seemed to be rushing around in a given circle:

– Narwhal grass (especially important).

– If necessary, he dug up stone and cut down trees.

– Resource processing (long).

– Made a little progress in crafting.

If everything goes well (the hero is well-fed, rested, equipment is intact), then you can make a foray to the enemies or into the dungeon. But here lies the trouble – we get hit hard in almost any fight, even a winning one, and restoring health is not so quick. It regenerates over time if the hero is full, but very slowly. Thus, it makes sense to make another voyage to collect resources, but there is practically no progress in the combat component. At the end of the gaming session (3.5-4 hours), out of the corner of my eye I noticed something similar to heals on one of the machines. But there were so many resources that had to be collected and processed again that I gave up. In my opinion, it would be worthwhile to somehow give some adequate treatment to the hero earlier.

I was not pleased with the construction of the buildings. It would seem that everything is simple, install floors and walls around them. Expand if necessary. Although the section is “about sad things”, it should also be praised – there is a tool for completely dismantling or moving all structures.

The trouble came from an unexpected place – the floors cannot always fit together, which means that there is no question of any decent hut.

It’s possible, of course, that I discovered a bad plot for building, but the trick is that it’s almost impossible to visually determine where the floor will eventually fit and where it won’t, only by trial and error, or immediately prepare to build a large super-hut (you’ll need a lot of resources, and this again takes time to collect them and concentrate them in boxes) and conduct reconnaissance. By the way, it’s not a fact that this will help, since trees are constantly growing and can grow next to the hut and perhaps this will change the terrain. At least, it seems like, during the initial development it was possible to safely install a floor anywhere, but then no longer.

In my opinion, in such a game the floors should definitely be placed on almost any surface (of course, for example, not on the side of a mountain) and, if necessary, the terrain should be slightly adjusted.

Let’s look at the pros and cons of the game and summarize.

+ Simple but nice graphics.

+ Simple (it feels like the soundtrack is from free YouTube music), but acceptable music and sound.

+ Separately, good systems for survival, resource collection, crafting, construction and combat.

+ You can play alone or in co-op for up to 4 people.

+ On paper (some of it doesn’t work), good leveling of the hero.

– This is a purely personal impression, without claims to the ultimate truth, but it seemed to me that the balance in the game should be shifted from survival, resource collection and crafting to combat activities. Moreover, paradoxically, all of the above plays quite well. Nowadays, adventures and battles take up very little overall time.

– Active skills did not want to take up space on the quick access buttons.

– No Russian language text. Required level of English knowledge – low.

CONCLUSIONS ARE SUBJECTIVE

As for me, the project is now at the early access stage, in the form in which these early accesses were designed as standard – playable, but quite crude and the jambs will (or will not) be eliminated as work progresses. It’s difficult to make predictions about what will ultimately happen with this game, but it arouses some interest at the concept level. The general idea looks good.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

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